This piece was created as part of a successful art test for a recruitment process at Zakazane. The task was to capture the form and silhouette of the building while demonstrating my ability to work with shape and color within an art style defined by the provided reference materials and blockout. The main focus was on showcasing my environmental storytelling skills, along with the techniques I used to bring the scene to life.
For this task, I created two trim sheet sets, a roof tile set, and a prop set, along with tileable ground and wood textures, all designed with reusability in mind so they could be applied across multiple buildings. The full scene totals 6,300 triangles.
InGameDemo